1. new Module -> Android Library
2. new -> Java Class for your Java code.
3. new -> Folder -> JNI folder
4. new -> C++ Class for your C++ code
5. new -> Folder -> Assets folder for your plugin asset files.
6. edit build.gradle for your library
apply plugin: 'com.android.library' android { compileSdkVersion 24 buildToolsVersion "24.0.1" defaultConfig { minSdkVersion 15 targetSdkVersion 24 versionCode 1 versionName "1.0" ndk { moduleName "unity_plugin" // STL library stl "gnustl_static" // target platforms abiFilters "armeabi-v7a", "x86" // link other libraries for your C++ code String path = file(projectDir).absolutePath + "/src/main/jniLibs/\$(TARGET_ARCH_ABI)/" ldLibs "log", "z", "m", "android", path+"libCustom.so" } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } compileOptions { sourceCompatibility JavaVersion.VERSION_1_6 targetCompatibility JavaVersion.VERSION_1_6 } } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) testCompile 'junit:junit:4.12' compile 'com.android.support:appcompat-v7:24.2.0' // reference for Unity Java classes, // see https://docs.unity3d.com/Manual/PluginsForAndroid.html // "Extending the UnityPlayerActivity Java Code" part provided files('classes.jar') }
7. add permissions in AndroidManifest.xml,
such as < uses-permission android:name="android.permission.INTERNET" >
8. double click on YourApplication.:YourLibrary.Tasks.build.assembleRelease in Gradle projects panel to generate the release version of AAR.
9. copy AAR to Unity Assets/Plugins/Android folder.
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